Life simulation games have increasingly become important spaces for studying how players form emotional bonds with virtual characters. This study looks at Tomodachi Life: Living the Dream as a Mii-based life simulation game that reshapes player engagement from role-playing to what this study calls "relationship-watching". Unlike games centered on direct control of a protagonist, Tomodachi Life asks players to create Mii characters, place them in a shared island environment, and observe how their relationships develop through system-generated events. This study is based on the theory of parasocial relationships, the research of avatars and the previous research about life simulation games such as Sims and Animal Crossing . The research methods are qualitative case studies including game mechanism analysis, interface analysis and theoretical interpretation. It argues that Mii gameplay engenders emotional attachment through three interconnected processes: role projection in character creation, semi-autonomous relationship formation between Miis, and repeated care in everyday island rhythms. The study concludes that the game's parasocial appeal lies less in identifying with a single playable character than in observing, interpreting, and sharing small social events among virtual figures. The concept of relationship-watching offers a useful framework for understanding parasocial experience in interactive entertainment.
Research Article
Open Access